A clear intention.
We start with your audience and what you want them to feel or discover. That guides the story, the pace and the interactions.
Immersive experiences studio · VR/XR
Your idea could become a world to explore. At Adaga, we create virtual reality games and experiences that invite people to step in, take action and discover. Let's give shape to what you have in mind.
WHERE WE BEGIN
That question shapes what we want to create with you. A space to explore, a choice that changes the scene, a gesture that gets a response: an experience comes alive when people have a part to play.
We start with your audience and what you want them to feel or discover. That guides the story, the pace and the interactions.
Every gesture needs a response that makes sense. It gives people a reason to keep exploring and a way to find their place in the experience.
The setting, visual language and behavior of each element should tell the same story. We want your idea to have an identity people can recognize.
WHAT WE CAN CREATE TOGETHER
Bring a question, a reference or a fully formed concept. Together, we can shape a VR project around what you want to achieve.
Make the first version tangible. We explore the concept, design its core interaction and build a prototype you can try in a headset before taking the project further.
Create an environment people can explore and influence through their actions. Stories, spaces and interactions built around what you want to communicate and how your audience will take part.
Give people a reason to discover what comes next. Characters, rules and situations that invite players to explore, make choices and shape how the story unfolds.
FROM CONVERSATION TO EXPERIENCE
We talk through your idea, your audience and where the experience will be used. Together, we identify what is worth exploring in VR and define the initial scope.
A first interaction lets you feel the scale, pace and response in a headset. We try it, learn from it and refine it before building out the experience.
We develop within the agreed scope, testing interactions, comfort and performance on the chosen platform.
OUR ORIGINAL GAME
MACHINE IS NOT LEARNING
You're the teacher. Your students are robots, and good behavior hasn't made it into their programming. Between flying chalk, classroom fights and on-the-spot repairs, keeping this class running becomes a game of improvisation in virtual reality.
Throw chalk to get their attention. Teaching takes a little aim, too.
Break up fights and wake the sleepyheads. The lesson must go on.
Repair your robot students and get the class running again.
Your class is waiting. Good luck, teacher.
YOUR NEXT PROJECT STARTS HERE
What idea would you like someone to get their hands on? Tell us what you have in mind, who it's for and what you'd like it to spark. We can start there.
You can also reach us about partnerships, press or Robodies support.