AdagaSTUDIO

Immersive experiences studio · VR/XR

The next scenestarts with you.

Your idea could become a world to explore. At Adaga, we create virtual reality games and experiences that invite people to step in, take action and discover. Let's give shape to what you have in mind.

RobodiesMachine IS NOT Learning
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exploring ↓

WHERE WE BEGIN

What happens when someone steps inside your idea?

That question shapes what we want to create with you. A space to explore, a choice that changes the scene, a gesture that gets a response: an experience comes alive when people have a part to play.

01

A clear intention.

We start with your audience and what you want them to feel or discover. That guides the story, the pace and the interactions.

02

Interaction with purpose.

Every gesture needs a response that makes sense. It gives people a reason to keep exploring and a way to find their place in the experience.

03

A character of its own.

The setting, visual language and behavior of each element should tell the same story. We want your idea to have an identity people can recognize.

WHAT WE CAN CREATE TOGETHER

Let's give your idea room to move.

Bring a question, a reference or a fully formed concept. Together, we can shape a VR project around what you want to achieve.

01

VR concepts and prototypes

Make the first version tangible. We explore the concept, design its core interaction and build a prototype you can try in a headset before taking the project further.

02

Custom VR experiences

Create an environment people can explore and influence through their actions. Stories, spaces and interactions built around what you want to communicate and how your audience will take part.

03

Games and interactive stories

Give people a reason to discover what comes next. Characters, rules and situations that invite players to explore, make choices and shape how the story unfolds.

Tell us about your idea

FROM CONVERSATION TO EXPERIENCE

A rough idea is a good place to start.

  1. 01

    Find the focus

    We talk through your idea, your audience and where the experience will be used. Together, we identify what is worth exploring in VR and define the initial scope.

  2. 02

    Make it tangible

    A first interaction lets you feel the scale, pace and response in a headset. We try it, learn from it and refine it before building out the experience.

  3. 03

    Build and refine

    We develop within the agreed scope, testing interactions, comfort and performance on the chosen platform.

OUR ORIGINAL GAME

Robodies

MACHINE IS NOT LEARNING

Class is in session. Chaos has perfect attendance.

You're the teacher. Your students are robots, and good behavior hasn't made it into their programming. Between flying chalk, classroom fights and on-the-spot repairs, keeping this class running becomes a game of improvisation in virtual reality.

Robodies · TrailerVirtual reality

Eyes up, everyone.

Throw chalk to get their attention. Teaching takes a little aim, too.

Not break time yet.

Break up fights and wake the sleepyheads. The lesson must go on.

Back in working order.

Repair your robot students and get the class running again.

Your class is waiting. Good luck, teacher.

BEHIND ADAGA

Curious enough to imagine it. Driven to build it.

Adaga is an immersive VR/XR studio founded by Daniel Beckel. Robodies grew from a desire to invent situations people could step into and change. That's the spirit we want to bring to your idea and our next project together.

Adaga Studio

YOUR NEXT PROJECT STARTS HERE

A good conversation opens new worlds.

What idea would you like someone to get their hands on? Tell us what you have in mind, who it's for and what you'd like it to spark. We can start there.

You can also reach us about partnerships, press or Robodies support.